![]() The blue colour allows you to build spring pads that have you or blocks jumping great distances. You get several powers, one after another, and before long you have all you need to solve more complex challenges. The puzzles are solved by using your special gloves (which look a bit like golf gloves with a go-faster neon stripe on them) and spraying colour on specific white tiles and manipulating them. We need to point out at this point that we managed to finish the game in just a few hours, and quite honestly didn't engage overly with the story, as it just felt a bit tagged on at times. Every now and then, you run into a statue of a human and some abstract dialogue ensues, or you bump into a random object like a helicopter or a tree, which poses more questions. The game is split into several chapters and after a while the sterile environment is replaced with areas covered in sparse greenery. If you're not turning on some power source, then you're trying to open up a new door to make it to the next area, quite possibly to activate some panel or power something. Each time you do that you get a bit more of the story and it powers a cable that leads to a generator. The majority of the game tasks you with reaching computer panels and starting them up. The main game focusses around solving puzzles from a first-person perspective. She doesn't really say it with too much emotion, though, and it does feel a bit too much. The dialogue did feel a little forced at times, for example, after being asked a few questions Amelia suddenly pipes up and asks if it's an interrogation. Soon you find yourself wandering through various environments and as each conundrum is fixed, new questions and challenges arise. When she awakes, we find her in a rather sterile and bleak looking Portal-esque environment to the new voice of Emma, a character who guides you through the game at certain points. The story starts off with our heroine, British archaeologist Amelia Cross, chatting away with her husband on a radio while walking through a dust storm as she fades in and out of consciousness. That's right, if you can solve a tricky Sudoku puzzle, then this game might just make you feel like a legend. ![]() 2 takes us off to another world to solve block-based mysteries for the good of mankind. Is there a link to the two events? Probably not, but they do massively revolve around boxes that you have to manipulate in order to solve puzzles. Over 40 years later, Toxic Games brings us the second incarnation of their indie Q.U.B.E. ![]() In 1974, Erno Rubik, a Hungarian architecture professor and sculptor, invented a toy so frustrating that it would haunt children's nightmares for decades to come. ![]()
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