![]() ![]() First, you have to zoom out of the staircase panel to reveal a new picture of a man holding beads. This route may seem odd at first, but not to worry, there is a hidden passage that will get you there. The only way to the following photograph is down. These will all become rather important as we continue through the chapter. Second, the middle-aged man will uncover three essential tools: a watering can, a bell, and a candle. First, the staircase panel will transition to nighttime. A lot of animations will happen after you remove this layer. Now that you've made it up the stairs, you can remove the stair panel and follow the boy to the next photo. The third photo in Chapter Four of Gorogoa. And just like that, we have stairs! All that's left to do is overlap them with the boy's panel so he can climb them to the next photo. Next, zoom in further towards the mountain and further towards the staircase. Then, you will see an emblem of a person holding beads. For example, move the map panel to the lower-right corner. Remove the middle-aged man layer to gain access to the whole map.ĭifferent parts of the map will expose themselves depending on the panel's placement. The middle-aged man's thought bubble will then reveal a map. Remove a layer from this panel to see a new scene with a middle-aged man imagining the same thing. Clicking the left button and zooming out back into the young man's room will reveal him dreaming of the young boy falling. There are a few discoveries you need to make. Now that we established our goal let's examine the other panel. Your goal is to create a set of stairs to get the boy through the doorway in the adjacent photo. He will look at the second photo and imagine a set of stairs. ![]() In both you’re interacting to progress, letting the worlds unfurl in unexpected and wonderful directions, but where Chuchel is warmly comedic, Gorogoa is austere and elegant.The second photo in Chapter Four of Gorogoa.Īfter clicking on the boy in the first photograph, your first hint to get to the second photo will present itself to you. In terms of its space in gaming, I’d put it as a counterpoint to something like Amanita’s upcoming surreal puzzle toybox, Chuchel. Gorogoa rewards your persistence with delightful elegant mechanisms. I know that Roberts felt a degree of challenge in finding hidden patterns in Gorogoa was important in creating the sense that they were indeed hidden patterns, but I get the sense that that wouldn’t have extended to outright frustration. The game is structured around seeing these connections in the world and frustration linked in an interesting way to moments I remember from undergraduate maths classes where you’d catch a glimpse of a universal connection within the abstracted fabric and then lose the thread. I was actually wondering whether frustration could form an interesting part of Gorogoa in a way that differs from the normal point and click/puzzle game frustration. None of them lasted long, but being able to flow through those segments of the story instead of butting my head against them is adding to the appeal of that second playthrough. I had moments where I simply couldn’t see a connection, or where I’d missed a vital way to change one tile and started to feel that rising tide of irritation. ![]()
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